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Scaling Your Survival Community

The native Palworld dedicated server binaries are architected with a hard cap of 32 simultaneous players. While this limitation is appropriate for private groups and small cooperatives, larger communities and gaming networks frequently require increased capacity to foster a vibrant economy and active world. Pushing beyond this barrier involves using specialized technical frameworks and balancing entity density to maintain server performance. This guide ensures you can scale your community effectively while safeguarding your server’s technical integrity.

Difficulty

Intermediate

Time

5 Minutes

Pushing the 32-Player Barrier

Because the slot limit is hard-coded into the core engine logic, traditional configuration variables cannot increase it. You must implement a technical “Slot Injector” to override the engine’s internal checks.
1

Initialize the Framework

Ensure your server has the UE4SS Modding Framework correctly installed and verified.
2

Deploy Injection Logic

Install a compatible slot injection modification, such as the specialized module within PalGuard, into your server’s Mods/ directory.
3

Calibrate the Registry

Modify the modification’s configuration file to your target slot count (e.g., 64 or 128).
4

Initialize Growth

Restart your server. The global browser will now broadcast your updated capacity to the masterlist.

Technical Capacity Variables

While player slots require injection, guild rosters and base worker limits can be managed directly through your PalWorldSettings.ini registry.
Technical VariableDefaultOptimizedStrategic Purpose
GuildPlayerMaxNum2050Increases the maximum number of players allowed to join a single guild entity.
BaseCampWorkerMaxNum1520Scales the total volume of Pals active in a base. Use caution when increasing this.

Infrastructure Resource Constraints

Every active player and base worker introduces significant CPU demand for pathfinding and logic execution.
  • The Risk: Setting BaseCampWorkerMaxNum to 50 on a 32-player server results in 1,600 simultaneous AI threads. This will trigger severe server-side lag and frequent kernel-level crashes.
  • The Fix: We recommend maintaining worker limits at or near the default value when scaling player counts to preserve the server’s Tick Rate.

Need Extra Help?

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Last Updated: January 2026 | Palworld: Capacity redefined.