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Persistence: Saves & Backups


V Rising saves are not single files; they are complex directories containing a session manifest and binary blobs representing the world state. Understanding how to navigate these folders is critical for rolling back your server in the event of data corruption or a bad update.
Reading TimeDifficultyLast Updated
4 minutesBeginnerJanuary 2026

Save Directory Structure

All world data is typically located at:
  • Path: /save-data/Saves/v1/World1/
Inside this folder, you will see a series of auto-generated directories:
  • AutoSave_0
  • AutoSave_1
  • ...
  • SessionId.json (Do not delete this; it tracks the current active session).
To assess which save is the most recent, check the “Last Modified” timestamp in your File Manager.

Restoring a Backup

If you need to roll back the server to yesterday’s state:
  1. Stop the server completely.
  2. Archive: Rename the current latest save folder (e.g., AutoSave_55) to AutoSave_55_BROKEN to keep it safe.
  3. Rollback: The server engine typically looks for the valid save folder with the highest index or most recent timestamp. To force a rollback, simply delete or move the broken latest folder out of the directory. Upon restart, the server will load the next available recent save (e.g., AutoSave_54).

Wiping via SaveName

To start a fresh map (“Wipe”) without deleting your old files:
  1. Go to the Startup tab.
  2. Change the Save Name variable (e.g., from World1 to Season2).
  3. Restart. The server will generate a brand new directory (/Saves/v1/Season2/), leaving your old world untouched in the World1 folder.

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Last Updated: January 2026 | V Rising: Data integrity verified.