Core Optimization: bukkit.yml
The bukkit.yml file is the foundational configuration for your server’s API layer. Tuning these settings can significantly reduce CPU overhead, especially concerning mob spawning and chunk management.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 6 minutes | Intermediate | January 2026 |
Recommended Settings
1. Spawn-Limits
Reducing the maximum number of entities allowed per player can drastically improve TPS in populated servers.2. Chunk Garbage Collection
This setting controls how frequently the server checks for and unloads empty chunks that no longer have players nearby.period-in-ticks: Set to 400 (Default 600). Lowering this expedites memory recovery.
3. Ticks-Per-Spawn
Instead of calculating mob spawns every single tick (20 times per second), you can set the server to check less frequently.monster-spawns: Set to 4 (Default 1).
Paper Optimization
If you are running Paper, many of these settings are overridden or improved by thepaper-world-defaults.yml file. Always optimize your Paper configuration after tuning Bukkit for the best results.Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
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Last Updated: January 2026 | Minecraft: Core performance tuned.