Building a Professional Network
A “Proxy” is a high-performance traffic router that allows players to join one IP and jump between different servers (e.g., from a Hub to a Factions world) without ever disconnecting. Velocity is the modern industry standard, providing better security and performance than the aging BungeeCord.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 12 minutes | Advanced | January 2026 |
Architecture Overview
A standard network requires at least 3 distinct FREAKHOSTING server IDs:- The Proxy (Velocity): The “Front Door” (Running on Port 25565).
- The Hub (Paper): The landing zone.
- The Game Server (Paper/Forge): Where the actual gameplay happens.
Core Configuration
Step 1: Velocity.toml
Open your Velocity server files and define your backend servers under the[servers] section:
- Forwarding Secret: Note the
forwarding-secretin this file. You will need it later.
Step 2: Backend Servers (Paper)
On your Hub and Survival servers, you must enable proxy support:- Open
config/paper-global.yml. - Set
velocity.enabled: true. - Paste the Secret Key from Step 1 into the
velocity.secretfield. - Important: Set
online-mode: falseinserver.propertiesfor all backend servers. Velocity will handle the authentication.
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Minecraft: Network architecture online.