Architecting a Professional Network
A Minecraft “Proxy” functions as a high-performance traffic router, serving as the primary entry point for your community. It enables players to connect to a single IP address and smoothly jump between different physical server instances (e.g., transitioning from a central Hub to a Survival world) without ever disconnecting from the network. While BungeeCord was the legacy standard, Velocity is the modern industry recommendation, providing vastly superior security protocols, improved resource efficiency, and advanced player synchronization. This guide walk you through the technical architecture required to launch your first network on FREAKHOSTING.Difficulty
Advanced
Time
15 Minutes
Technical Infrastructure Overview
A functional network requires a minimum of three distinct FREAKHOSTING server IDs to maintain a professional logical separation.- The Proxy (Velocity): The “Front Door” of your network. It handles authentication and traffic routing (typically assigned to Port 25565).
- The Hub (Paper): The default landing zone where players materialize upon joining.
- The Game Server (Paper/Forge): The destination world where the primary gameplay (Survival, Skyblock, etc.) occurs.
Technical Configuration Workflow
Follow these steps to establish the secure handshake between your proxy and your backend servers.Step 1: Configuring the Velocity Gateway
Initialize the Registry
Open your Velocity server’s
velocity.toml file. Locate the [servers] section and define your backend instances.Step 2: Hardening the Backend Servers (Paper)
On every backend server (Hub, Survival, etc.), you must authorize the proxy to manage player sessions.Enable Velocity Support
Set
velocity.enabled to true and paste your Secret Key from Step 1 into the velocity.secret field.Strategic Security Architecture
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Last Updated: January 2026 | Minecraft: Network architecture online.