Migration: Bringing Your World to the Cloud
Whether you’ve built a masterpiece in singleplayer or downloaded an adventure map from the web, uploading a custom world is the best way to share your creations. This guide covers the critical steps to ensure your metadata and dimensions transfer correctly.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 8 minutes | Intermediate | January 2026 |
Preparation (The “Zip” Rule)
Minecraft worlds consist of thousands of tiny individual files (theregion data). Uploading these one by one is extremely slow and prone to disconnection.
- Mandatory: Always compress your world folder into a .ZIP archive before uploading.
Step-by-Step Migration
- Stop the Server: Core world files cannot be replaced while the server is active.
- Clear Existing Data: Navigate to your Files tab and delete the current
world,world_nether, andworld_the_endfolders (after making backups). - Upload the ZIP: Upload your compressed world archive to the server root.
- Extract: Right-click the
.zipin the File Manager and select Unarchive/Unzip. - Standardization: Rename your extracted folder to
world(or match thelevel-namedefined in yourserver.properties).
Paper/Spigot Dimension Mapping
Vanilla singleplayer worlds store the Nether and End inside the main world folder (DIM-1 and DIM1). When you first start a Paper/Spigot server with a singleplayer world, the server will automatically detect these and split them into separate world_nether and world_the_end folders.
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Minecraft: World successfully migrated.