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Migration: Bringing Your World to the Cloud


Whether you’ve built a masterpiece in singleplayer or downloaded an adventure map from the web, uploading a custom world is the best way to share your creations. This guide covers the critical steps to ensure your metadata and dimensions transfer correctly.
Reading TimeDifficultyLast Updated
8 minutesIntermediateJanuary 2026

Preparation (The “Zip” Rule)

Minecraft worlds consist of thousands of tiny individual files (the region data). Uploading these one by one is extremely slow and prone to disconnection.
  • Mandatory: Always compress your world folder into a .ZIP archive before uploading.

Step-by-Step Migration

  1. Stop the Server: Core world files cannot be replaced while the server is active.
  2. Clear Existing Data: Navigate to your Files tab and delete the current world, world_nether, and world_the_end folders (after making backups).
  3. Upload the ZIP: Upload your compressed world archive to the server root.
  4. Extract: Right-click the .zip in the File Manager and select Unarchive/Unzip.
  5. Standardization: Rename your extracted folder to world (or match the level-name defined in your server.properties).

Paper/Spigot Dimension Mapping

Vanilla singleplayer worlds store the Nether and End inside the main world folder (DIM-1 and DIM1). When you first start a Paper/Spigot server with a singleplayer world, the server will automatically detect these and split them into separate world_nether and world_the_end folders.

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Last Updated: January 2026 | Minecraft: World successfully migrated.