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Migration: Bringing Your World to the Cloud

Whether you have architected a masterpiece within a singleplayer environment or downloaded a complex adventure map from a community repository, migrating your world to a dedicated server is the most effective way to share your progress. This procedure involves more than a simple file transfer; you must correctly synchronize the metadata, dimension directories, and configuration variables to ensure a stable deployment. This guide walk you through the professional technical workflow for world migration on the FREAKHOSTING platform.

Difficulty

Intermediate

Time

8 Minutes

Technical Preparation: The ZIP Protocol

Minecraft worlds are composed of thousands of minute files situated within the region and playerdata subdirectories. Attempting to upload these individually via a standard browser or SFTP will lead to significant latency and an increased probability of data corruption.
  • Mandatory Step: You must compress your world folder into a standardized .ZIP archive before initiating the transfer.
  • Verification: Ensure that the internal directory structure starts immediately with files like level.dat and the region/ folder, rather than being nested within redundant subdirectories.

Migration Workflow

Follow these steps to deploy your custom world to your FREAKHOSTING instance.
1

Initialize Maintenance

Log in to the Game Panel and Stop your server. World files are actively locked by the Java process and cannot be modified while the engine is initialized.
2

Purge Legacy Data

Navigate to the Files tab. Delete the existing world, world_nether, and world_the_end directories. (We recommend generating a Full Backup before this destructive action).
3

Upload and Extract

Upload your compressed ZIP archive directly into the server’s root directory. Once the transfer concludes, right-click the archive and select Unarchive.
4

Standardize Naming

Rename the extracted folder to world or update the level-name variable in your server.properties to match your folder name precisely.

Dimension Mapping: Paper & Spigot

If you are migrating a singleplayer world to a professional server build (e.g., Paper or Purpur), you will notice a technical discrepancy in how dimensions are stored.
All three dimensions (Overworld, Nether, and End) are stored within a single parent directory. The Nether resides in DIM-1 and the End in DIM1.

Troubleshooting Connectivity

If you materialize within the ocean or a void upon joining, it is likely that your player coordinate metadata was not correctly synchronized. use the server console to execute: /tp @a 0 100 0 This will teleport all active players to the map’s origin, allowing you to manually navigate to your builds.
Ensure that the Minecraft version used to create the world matches the version running on your server. While newer engines can often “Upgrade” older world formats, attempting to load a 1.21 world on a 1.12.2 server will lead to immediate world corruption and crashes.

Need Extra Help?

If you encounter any issues, our support team is ready to assist:

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Last Updated: January 2026 | Minecraft: World successfully migrated.