World Parameters: Difficulty & Environment
Sons of the Forest utilizes a specialized JSON structure for world management. Unlike its predecessor, this system allows for granular control over enemy health, animal spawn rates, and most critically, the Season Length. Whether you want a permanent summer vacation or a grueling realistic-time winter, these settings are found in your dedicated server’s user data.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 5 minutes | Intermediate | January 2026 |
Configuration Paths
All gameplay-related world settings are generating in the following folder after the first successful server boot:- Gameplay Settings:
/userdata/dedicatedservergameplay.json - Network Settings:
/userdata/dedicatedserverlaunch.json
Modifying World Traits
1. Game Difficulty
Locate"GameSetting.V.Difficulty":
- Normal: The balanced survival experience.
- Hard: Increased enemy aggression and resource scarcity.
- Peaceful: No cannibal or mutant threats (useful for creative building).
- Custom: Enables specific boolean flags found in the
CustomGameModeSettingsblock.
2. Seasonal Duration
Locate"GameSetting.V.SeasonLength":
- Short: Rapidly cycles through seasons.
- Default: Standard pacing.
- Long: Historically accurate day-counts for each season.
- Realistic: Winter and Summer will last for months of real-world time.
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Sons of the Forest: World variables verified.