Temporal Management: Sleep Logic
In a multiplayer environment, skipping the night can be difficult if players are spread out across the island or if someone is AFK in a base. By adjusting the “Sleep Percentage,” you can control how many people must use a tent or bed simultaneously for the server to accelerate time to the next morning.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 3 minutes | Beginner | January 2026 |
Configuration Variable
This setting is found in your main gameplay configuration file:- Path:
/userdata/dedicatedservergameplay.json - Variable:
"GameSetting.V.PlayersSleepingPercentage": 100
Recommended Thresholds
- 100% (Default): Requires every single player online to be tucked into a bed. This is often impossible on public servers.
- 50% (Recommended): Only half the server needs to sleep. This is the community standard for active dedicated servers.
- 1% (Instant Skip): As long as one person is sleeping, the night will skip. Use this for low-population friend groups.
Tree Regrowth Link
Remember that Tree Regrowth is tied to the sleep cycle. If your server never sleeps (because the percentage is too high), your forests will never regenerate naturally.Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Sons of the Forest: Sleep settings verified.