Managing the Threat: Aggression
Survival in Sons of the Forest is defined by your interaction with the island’s hostile inhabitants. By adjusting aggression parameters, you can transform your server from a relatively peaceful building simulator into a relentless “tower defense” experience where your base is under constant siege.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 4 minutes | Beginner | January 2026 |
Global Behavior Settings
These variables are found in/userdata/dedicatedservergameplay.json:
1. The Aggression Level
Located under"GameSetting.V.EnemyAggression":
- Low: Enemies rarely initiate combat and will often observe from a distance.
- Normal: Balanced behavior; they will attack if provoked or if you enter their territory.
- High: Constant raids. Patrols will actively hunt players across the map and engage on sight.
2. Attack Frequency
The frequency of “Base Raids” (where cannibals specifically target your structures) is tied to the time of year and your proximity to their camps. In “Hard” mode or with custom difficulty enabled, you can increase theEnemyDamage multiplier to make every encounter potentially fatal.
Custom Difficulty
If you set your world toCustom difficulty, you can manually fine-tune variables like "GameSetting.V.CannibalDamage" and "GameSetting.V.MutantSpawnRate" to create a unique challenge that fits your community’s skill level.Support Channels
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Last Updated: January 2026 | Sons of the Forest: AI parameters verified.