Fine-Tuning BepInEx
BepInEx is the standard open-source framework used AD provide modding support to Unity-based games like Valheim. While it typically works “out of the box,” advanced configuration is necessary for deep debugging and optimizing mod loading performance.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 5 minutes | Intermediate | January 2026 |
Accessing the Configuration
The main framework settings are located in:/BepInEx/config/BepInEx.cfg
Critical Settings for Server Owners
1. Enabling the Console
By default, some server environments hide the BepInEx terminal output. Enabling the console is vital for seeing error logs in real-time.- Section:
[Logging.Console] - Variable:
Enabled = true - Utility: This allows you to see “Red Text” (exceptions) in your FREAKHOSTING web console when a mod fails to load.
2. The Patching Engine
If you are moving servers or debugging a total crash, you may need to toggle the Harmony patching engine.- Section:
[Preloader.Entrypoint] - Variable:
ApplyPatches = true - Warning: Setting this to
falsewill disable ALMOST ALL mods. Use only for identifying core engine failures.
Mod Loading Issues
If BepInEx refuses to load even with the correct files, verify that thedoorstop_config.ini file exists in your server’s root directory. This file instructs the Valheim executable to initialize the modding framework upon startup.Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Valheim: BepInEx framework configured.