Skip to main content

Eliminating Server Stutter


Server Thread Hitch warnings are the most frequent indicator of performance degradation on a FiveM server. These warnings appear in your console when a script takes longer than 50ms to process its logic, leading to “rubber-banding” and AI synchronization issues for your players.
Reading TimeDifficultyLast Updated
6 minutesIntermediateJanuary 2026

1. Monitoring Performance

Before you can fix a hitch, you must identify which resource is responsible. FiveM provides a built-in profiler for this purpose.
  1. Open your server Console (or txAdmin Console).
  2. Type profiler record 500 to capture data for 500 ticks.
  3. Once finished, type profiler save hitch_report.
  4. Type profiler view hitch_report to generate a viewing link.
  5. Open the link in Google Chrome to see a timeline of every script’s CPU usage.

2. Common Causes

CulpritDescriptionSolution
Heavy LoopsA script running while true do without a Wait() command.Add Citizen.Wait(0) or higher to allow the thread to rest.
SQL QueriesSync-calling a database during a frame-loop.Use asynchronous queries (oxmysql) to prevent the main thread from waiting.
Native SpamsConstant calls to GetEntityCoords for 100+ entities every frame.Use a distance check with a longer delay (e.g., check every 500ms instead of every frame).

Support Channels

If you need assistance or have any questions, please contact our support team:

First Month Discount

Use code KB20 at checkout to get 20% off your first month of hosting!

Last Updated: January 2026 | FiveM: Performance stabilized.