Engineering Your Custom Fleet
Imported vehicle models from community repositories often initialize with unbalanced or unrealistic physics. They may possess excessive acceleration, lack appropriate tire grip, or frequently flip over during standard maneuvers due to an incorrectly defined center of gravity. Every mechanical trait of a vehicle is governed by thehandling.meta file residing within its resource directory. Mastering this file is essential for providing a professional and consistent driving experience for your players.
Difficulty
Intermediate
Time
7 Minutes
Locating the Engineering Registry
The handling data is situated within the individual resource folder for the specific vehicle.Strategic Tuning Variables
Adjust the following technical parameters to calibrate your vehicle’s performance.| Variable | Description | Professional Tuning Tip |
|---|---|---|
fInitialDriveForce | The raw engine torque. | 0.25 is appropriate for standard sedans; 0.45 represents an elite supercar. |
fBrakeForce | Deceleration strength. | Most imports require an increase; we recommend a range of 0.8 to 1.2. |
fSteeringLock | The maximum wheel angle. | Increase this value to enable tighter city turns or more aggressive drifting. |
fMass | The physical weight (KG). | Heavier vehicles (e.g., SUVs) require a corresponding increase in fBrakeForce. |
vecCentreOfMassOffset | The physical balance point. | If the vehicle flips, lower the Z (3rd value) to 0.1 or lower to drop the weight. |
Implementation & Validation
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Last Updated: January 2026 | FiveM: Handling calibrated.