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Managing Global Network Congestion

A Network Thread Hitch is a technical bottleneck that differs significantly from a standard script-level hitch. While script hitches are caused by heavy localized logic, network hitches occur when the server process attempts to broadcast an excessive volume of data (packets) to clients simultaneously, or when a specific resource “spams” global network events. This congestion results in “ghosting,” delayed interactions, and severe rubber-banding for every player in the session.

Difficulty

Intermediate

Time

5 Minutes

Technical Diagnostic Triage

To resolve a network hitch, you must first pinpoint the specific resource responsible for the congestion.

Identifying Event Spam

1

Access the Console

Open your txAdmin Live Console or the primary Game Panel terminal.
2

Initialize Monitoring

Execute the command neteventlog to begin a real-time audit of all network traffic.
3

Analyze Payloads

Watch for events with high frequency or large payload sizes (displayed in bytes).
4

Identify the Culprit

Look for logic patterns such as TriggerClientEvent('some_event', -1, huge_table). Sending massive data tables to every active player (-1) every few milliseconds is the primary cause of network saturation.

Strategic Optimization Techniques

Once the problematic logic is identified, apply these architectural fixes to restore network fluidity.
Only transmit data to players who are physically nearby or actually require the information. Instead of using the -1 (Everyone) broadcast, target specific player IDs or use proximity-based distance checks.


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Last Updated: January 2026 | FiveM: Network optimized.