Managing Global Network Congestion
A Network Thread Hitch is a technical bottleneck that differs significantly from a standard script-level hitch. While script hitches are caused by heavy localized logic, network hitches occur when the server process attempts to broadcast an excessive volume of data (packets) to clients simultaneously, or when a specific resource “spams” global network events. This congestion results in “ghosting,” delayed interactions, and severe rubber-banding for every player in the session.Difficulty
Intermediate
Time
5 Minutes
Technical Diagnostic Triage
To resolve a network hitch, you must first pinpoint the specific resource responsible for the congestion.Identifying Event Spam
Initialize Monitoring
Execute the command
neteventlog to begin a real-time audit of all network traffic.Strategic Optimization Techniques
Once the problematic logic is identified, apply these architectural fixes to restore network fluidity.- Strategic Culling
- Data Compression
- Adaptive Throttling
Only transmit data to players who are physically nearby or actually require the information. Instead of using the
-1 (Everyone) broadcast, target specific player IDs or use proximity-based distance checks.Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | FiveM: Network optimized.