Scaling Your Infrastructure
OneSync is the proprietary technology that allows FiveM servers to exceed the original 32-player limit of the GTA V engine. However, choosing between Legacy and Infinity is a critical decision that affects how your scripts behave and how much data players transmit.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 8 minutes | Intermediate | January 2026 |
1. Mode Comparison
OneSync Legacy
- Maximum Slots: Up to 48.
- Sync Logic: All players exist on every client. You can “see” a player’s nameplate even if they are on the other side of the map.
- Compatibility: Works with almost all “old” scripts from 2017-2019.
OneSync Infinity (Recommended)
- Maximum Slots: Up to 2048.
- Sync Logic: Distance Culling. Your client only receives data for players within ~400 meters.
- Compatibility: Requires modern scripts. Using
GetActivePlayers()on the client will only return people nearby, not everyone on the server.
2. Enabling OneSync
Modern FREAKHOSTING servers enable OneSync by default via the Startup Settings. However, you can force a mode in yourserver.cfg:
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | FiveM: OneSync configured.