Automating Content Management
using Steam Workshop Collections is the most efficient strategy for hosting custom game modes such as Surf, Bhop, or specialized Aim training maps on your Counter-Strike 2 (CS2) server. By linking your server directly to a collection, you eliminate the need for manual file uploads and ensure that your server automatically synchronizes and updates assets directly from Valve’s official repositories whenever a map author releases a patch.Difficulty
Intermediate
Time
5 Minutes
Technical Prerequisites
To authorize your server’s communication with the Steam Workshop, you must provide a valid authentication token.- Web API Key: Generate your unique key at steamcommunity.com/dev/apikey. Ensure you associate it with your primary domain or use
localhostfor internal management.
Setting Up Your Collection
Follow these steps to architect your custom content list on the Steam platform.Initialize the Collection
Within the Steam Client or a web browser, create a new Workshop Collection specifically for Counter-Strike 2.
Populate Content
Search for your desired community maps and click the Add to Collection button for each entry.
Publish & Authorize
important: You must click the Publish button and ensure the visibility is set to Public. If the collection is private, your server will fail to retrieve the metadata.
Server Deployment
Apply your collection details to your FREAKHOSTING instance via the Startup parameters.Access Startup Settings
Log in to the Game Panel and navigate to the Startup tab.
Configure Command Line
Update the following fields with your specific data:
- Workshop Collection ID: Enter your copied numerical ID.
- Workshop Start Map: Enter the unique ID of the map you wish to load upon server initialization.
- Steam Web API Key: Paste your private API key string.
Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | CS2: Workshop integration complete.