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Automating Content Management

using Steam Workshop Collections is the most efficient strategy for hosting custom game modes such as Surf, Bhop, or specialized Aim training maps on your Counter-Strike 2 (CS2) server. By linking your server directly to a collection, you eliminate the need for manual file uploads and ensure that your server automatically synchronizes and updates assets directly from Valve’s official repositories whenever a map author releases a patch.

Difficulty

Intermediate

Time

5 Minutes

Technical Prerequisites

To authorize your server’s communication with the Steam Workshop, you must provide a valid authentication token.
  • Web API Key: Generate your unique key at steamcommunity.com/dev/apikey. Ensure you associate it with your primary domain or use localhost for internal management.

Setting Up Your Collection

Follow these steps to architect your custom content list on the Steam platform.
1

Initialize the Collection

Within the Steam Client or a web browser, create a new Workshop Collection specifically for Counter-Strike 2.
2

Populate Content

Search for your desired community maps and click the Add to Collection button for each entry.
3

Publish & Authorize

important: You must click the Publish button and ensure the visibility is set to Public. If the collection is private, your server will fail to retrieve the metadata.
4

Identify the Collection ID

Copy the numerical Collection ID situated at the conclusion of the URL (e.g., ?id=123456789).

Server Deployment

Apply your collection details to your FREAKHOSTING instance via the Startup parameters.
1

Access Startup Settings

Log in to the Game Panel and navigate to the Startup tab.
2

Configure Command Line

Update the following fields with your specific data:
  • Workshop Collection ID: Enter your copied numerical ID.
  • Workshop Start Map: Enter the unique ID of the map you wish to load upon server initialization.
  • Steam Web API Key: Paste your private API key string.
3

Initialize Sync

Restart your server. Monitor the Console tab; you will observe the engine downloading and verifying each map within the collection.

Startup Map Logic

When using Workshop Collections, the engine ignores the traditional +map command. You must use the +workshop_start_map parameter to ensure the workshop engine initializes correctly during the boot sequence.

Need Extra Help?

If you encounter any issues, our support team is ready to assist:

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Last Updated: January 2026 | CS2: Workshop integration complete.