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Automating Map Management


Using Steam Workshop Collections allows you to run custom game modes like Surf, Bhop, or Aim maps without the need for manual file uploads. Your server will automatically synchronize and update maps directly from Valve’s servers.
Reading TimeDifficultyLast Updated
5 minutesIntermediateJanuary 2026

Prerequisites

To interface with the Steam Workshop, your server requires an authorized connection:

1. Setting Up the Collection

  1. In the Steam Client or Browser, create a new Workshop Collection for Counter-Strike 2.
  2. Search for maps and click Add to Collection.
  3. Crucial: Click the Publish button and ensure the visibility is set to Public.
  4. Copy the Collection ID found at the end of the URL (e.g., ?id=123456789).

2. Server Configuration

Add the following parameters to your FREAKHOSTING Startup Command Line:
  • +host_workshop_collection 123456789 (Your Collection ID)
  • +workshop_start_map 987654321 (The ID of the map you want to load initially)
  • -authkey YOUR_API_KEY (Your private Steam Web API Key)

Startup Map Priority

When using Workshop Collections, avoid using the traditional +map command in your startup script. The +workshop_start_map parameter is necessary to initialize the workshop engine correctly during boot.

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Last Updated: January 2026 | CS2: Content synchronized.