Content Delivery Methods
When a player joins a modded server, they must synchronize their local files with the server’s assets (Maps, Models, Sounds). Choosing the right delivery protocol is the difference between a 10-second join time and a 10-minute frustration.
| Reading Time | Difficulty | Last Updated |
|---|
| 5 minutes | Beginner | January 2026 |
Comparison Table
| Method | Best For | Speed | Setup |
|---|
| WorkshopDL | Custom Maps | High | Easy (One Command) |
| FastDL | Sounds/Skins | High | Hard (Requires Web Server) |
| SlowDL | Small Configs | Very Low | Automated (Default) |
1. Using WorkshopDL (For Maps)
For standard map rotations, you should always use WorkshopDL. Valve’s servers handle the distribution, and the client will download the compressed .vpk files at their full internet speed.
- Simply use the
+host_workshop_collection parameter in your Startup settings.
2. Using FastDL (For Mods)
If you have custom sounds (MVP anthems) or administrator player models, they must be hosted on an external web server (HTTP).
- Upload your
/sound/ and /models/ folders to your web host.
- In your
server.cfg, define the download path:
sv_downloadurl "http://fastdl.freakhosting.com/YOUR_SERVER/"
sv_allowdownload 1
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Last Updated: January 2026 | CS2: Synchronization optimized.