Breaking the Team Communication Barrier
In the standard competitive framework of Counter-Strike 2 (CS2), voice and text communication are strictly restricted to teammates to preserve tactical secrecy. However, for casual environments, Surf/Bhop servers, or community social hubs, enabling “All-Talk” is essential for fostering a vibrant and interactive gaming culture. By removing these logical barriers, you allow players on opposing teams - and those who have already been eliminated - to engage in global conversation.Difficulty
Beginner
Time
4 Minutes
Global Communication Configuration
To unlock cross-team interaction, you must apply specific variables to your server’s primary configuration file.Access the File Manager
Log in to your FREAKHOSTING Game Panel and navigate to the File Manager.
Implement All-Talk Variables
Append the following commands to your file to enable full transparency:
Granular Voice Control
If you wish to maintain some competitive structure while allowing social interaction, consider using these more specific variables instead of a global override.- Living Opponents
- Eliminated Opponents
sv_talk_enemy_living 1: This allows active players on opposing teams to hear one another. This is popular in 1v1 Arena or small-scale casual servers.
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Last Updated: January 2026 | CS2: Communication unlocked.