Automating the Combat Cycle
Maintaining a dynamic and diverse map rotation is essential for keeping your player base engaged and preventing gameplay stagnation. By establishing a predefined map cycle, you allow your Counter-Strike 2 (CS2) server to automatically transition to new environments once a match concludes, ensuring a continuous experience without the need for manual administrative intervention.Difficulty
Beginner
Time
4 Minutes
Establishing the Cycle List
The foundation of your rotation is themapcycle.txt file, which serves as the index for the game engine.
Create the Configuration
In your Game Panel File Manager, navigate to the
/game/csgo/ directory. Create a new file named mapcycle.txt.Configuring Engine Behavior
To ensure the engine respects your cycle and transitions correctly after the final round, you must apply specific console variables to yourserver.cfg.
- Required Commands
- Workshop Integration
mp_match_end_changelevel 1: Instructs the engine to trigger a level change once the match conclusion sequence finishes.mp_match_end_restart 0: Ensures the current map does not simply reload itself, allowing the next entry in the cycle to take precedence.
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Last Updated: January 2026 | CS2: Rotation initialized.