Automating the Cycle
Keep your server environment fresh by automating the map rotation. By configuring a proper map cycle, the server will automatically transition to the next predefined location after a match concludes, ensuring consistent gameplay without manual intervention.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 4 minutes | Beginner | January 2026 |
1. Creating the Cycle List
Create a new file namedmapcycle.txt in your /game/csgo/ directory and list your desired maps line-by-line:
2. Server Configuration
Add these commands to yourserver.cfg to ensure the cycle is respected:
mp_match_end_changelevel 1: Forces the server to switch maps at the end of the round.mp_match_end_restart 0: Prevents the server from simply restarting the same map repeatedly.
Workshop Collection Notes
If you are using+host_workshop_collection, the server is designed to use the collection’s map list as a natural cycle. If the rotation becomes stuck, we recommend installing a third-party “Map Cycle” plugin for CounterStrikeSharp to enforce external logic.Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | CS2: Rotation configured.