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Non-Stop Tactical Action

Retakes is a specialized, high-intensity game mode that bypasses the traditional round structure to focus exclusively on the most critical phase of a match. Every round initializes with a specific number of Terrorists defending an active bombsite while Counter-Terrorists attempt a coordinated defusal. This mode is the premier training standard for competitive players seeking to master utility usage and cross-site execution in post-plant scenarios.

Difficulty

Intermediate

Time

10 Minutes

Technical Infrastructure Requirements

To facilitate a Retakes environment, your server must use the modern Source 2 modding stack.
1

Verify Foundations

Ensure your server has Metamod:Source and CounterStrikeSharp correctly installed and verified.
2

Acquire Retakes Logic

Download a vetted Retakes plugin from a reputable community repository (e.g., the specialized CS2 Retakes builds on GitHub).
3

Deploy Assets

Upload the plugin files into the following directory: /game/csgo/addons/counterstrikesharp/plugins/[PluginName]/

Configuration Essentials

Unlike standard competitive matches, Retakes uses randomized, situational spawn points. Most professional plugins include pre-packaged configuration files for official Valve maps like de_mirage, de_inferno, and de_dust2. If you are using custom workshop maps, you may need to manually define spawn coordinates within the plugin’s data files.

Hardware Performance & CPU Load

Retakes rounds conclude rapidly, often within 45 seconds. This accelerated cycle frequency places a significantly higher demand on the server’s CPU and networking stack compared to standard gameplay. For servers with 10 or more slots, we highly recommend using our Extreme Performance hosting plans to ensure zero-jitter performance during high-intensity retake scenarios.

Need Extra Help?

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Last Updated: January 2026 | CS2: Retakes mode ready.