Managing the Battlefield
Switching maps is a fundamental administrative procedure for any Counter-Strike 2 (CS2) host. Whether you are transitioning to a standard competitive map for a scrim or moving to a custom community creation, understanding the technical application of thechangelevel command is essential for maintaining a smooth lobby experience. This guide ensures you can navigate the map pool with precision and efficiency.
Difficulty
Beginner
Time
3 Minutes
Technical Asset Preparation
Before executing a level change, you must verify that the target assets reside within your server’s persistent storage.- Storage Path: Map files are located within the
/game/csgo/maps/directory. - Workshop Assets: If you are using community-made maps, ensure the server has fully synchronized and downloaded the corresponding Workshop ID before attempting to load the level.
Administrative Map Controls
You can initialize a map change through two primary interfaces depending on your current environment.- Game Panel Interface
- In-Game RCON
using the Game Panel allows you to manage the server without being connected to the client.
- Navigate to the Console tab.
- Input the command:
changelevel de_mirage. - The engine will instantly terminate the current session and reload the specified map.
Identifying Technical Map Names
Always use the precise technical filename of the map (e.g.,de_dust2 rather than “Dust 2”). If the map is part of a Workshop collection, you may need to use the full path provided by the workshop engine, such as workshop/123456789/map_name.Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
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Last Updated: January 2026 | CS2: Level management active.