Capturing Every Moment
CSTV (the technological successor to GOTV) is the primary engine for recording full-server match replays in Counter-Strike 2. Establishing an automated recording workflow is essential for community servers that require immutable evidence for administrative actions, as well as for competitive teams performing deep tactical analysis. By automating this process, you ensure that every highlight and controversial play is preserved without requiring manual intervention from your staff.Difficulty
Beginner
Time
5 Minutes
Technical Configuration
To activate the automated CSTV recording engine, you must apply the following variables to yourserver.cfg file.
Access Configuration
In the Game Panel, navigate to the File Manager and open the
/game/csgo/cfg/server.cfg file.Retrieving Your Match Replays
Recorded demos are stored locally on your server and can be accessed via standard management protocols.- Storage Logic
- Access Methods
- Directory: All
.demfiles are saved directly within the/game/csgo/root directory. - Naming Convention: Files use a standardized timestamp format:
auto-YYYYMMDD-hhmm-map.dem.
Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
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- Email: [email protected]
Last Updated: January 2026 | CS2: Match recording active.